Zorbis

Episode 3: The Chase
Sightless Undead are out

-Returning to Scarvale

-Going back to Lightvale

-Reaver fight

-Sightless Undead appearance

-The chase

-Resupply, quest to Mistvale and Tuskenvale.

View
Episode 2: Dustmen Underground
The cure?

-The party find that Scarvale receives a shipment of food.

-On the quest side of things, a merchant asks the adventurers to find his nephew and niece, Talgen and Sharwyn. The party also get blood samples of deceased infected.

-They capture a Dustman nicknamed Cartman. He leads the party to an temple/fort that sunk into a large fissure.

-Cartman leads the party, bypassing traps and informing the party as they encounter various orcs and goblins that inhabit the temple.

-The party witness the death of Talgen but eventually capture a goblin and successfully rescue Sharwyn.

-Cartman leads the party to his leader Beleg.

-Beleg informs the party about the food, the necromancers they work under, and the desire to return to their home plane.

-The party fights and defeat a necromancer minion and 4 enhanced skeletons.

….to be continued

View
Episode 1: The Beginning
The evacuation of Shadowvale

Summary notes are to refresh your mind what happened. You are encouraged to write it in a story format in any way you like, even in your character’s point of view. Please create a post and match this post date

Summary:
-Some of the PCs have volunteered to help evacuate Shadowvale from the plague. Adoven Tjelak, Kyras, and Morgrym Stonetooth volunteer while Jens Pedersen, Arlan, and Glenn simply join the separate groups.

-They are ambushed by Reavers and sucessfully defend the people.

-In a days journey they end up in Lightvale.

-Glenn seeks to complain about the poor performance of a volunteer guard.

-Kyras and Morgrym meet with the apothecary Telvius Sundown and also aids him with healing people. Telvius asks them if they can retrieve blood samples of the infected from the different Vales and suggests they find others to help them.

-Glenn finds a the commander that gathered volunteers and reprimands the guard that was ineffective in battle.

-The commander sets the volunteer aside and requests again for volunteers to confirm the rumor that Scarvale has a cure for the plague.

-Jens asks for payment of service. The commander will give 75 gold for each volunteer to go confirm this rumor.

-The six adventurers go to find the truth of the rumor and head to Scarvale.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.