Varg Shadowflame

Description:

Varg Shadowflame

Level: 6
Gender: Male
Race: Half-Orc
Class: Sorcerer 4 / Oracle 1 / Dracolexi 1
Alignment: Chaotic Good
Age: 17
Height: 6’2"
Weight: 262 lbs.

Stats
Ability Score Mod This space intentionally left blank. Trying to make the columns the right size.
STR 11 +0
DEX 14 +2
CON 16 +3
INT 14 +2
WIS 12 +1
CHA 21 +5

Speed: 20 ft.
Initiative: +4
Hit points: 41
Passive Perception: +15

Attack Bonuses Defenses Saving Throws
BAB Melee Ranged CMB CMD AC Touch Flat-Footed Fortitude Reflex Will
+2 +2 +4 +2 14 13* 12 13* +5 +4 +10
*Add +4 if Mage Armor is active.
Weapon Attack Type Attack Bonus Saving Throw Damage Critical Damage Type
Ray of Frost Ranged Touch +4 1d3 20/x2 Cold
Burning Hands 15’ cone DC 17 Reflex half 5d4+7* Fire
Flaming Sphere 150’ range DC 18 Reflex negates 3d6+5* Fire
*Failed save causes burning for 1d4 rounds.
Sorcerer spells/day:
  • Level 1: 8/day
  • Level 2: 4/day
Oracle spells/day:
  • Level 1: 5/day
Spells
Spell Level Range Duration DC Effect
Detect Magic 0
Ghost Sound 0
Mage Hand 0
Message 0
Ray of Frost 0
Spark 0
Detect Poison 0 25’ - - Determines if a creature, object, or area is poisoned or poisonous
Guidance 0 touch up to 1 minute - +1 competence bonus to one attack roll, saving throw, or skill check
Read Magic 0 personal 10 minutes - You can decipher magical inscriptions
Stabilize 0
Burning Hands 1 15’ cone DC 17 Reflex half 5d4+7 fire
Disguise Self 1 personal 60 minutes DC 16 Will +10 bonus to Disguise check
Enlarge Person 1 40’ 6 minutes DC 16 Fortitude negates Size category +1: +2 size bonus to Str, -2 size penalty to Dex, -1 to attack rolls and AC
Mage Armor 1 touch 6 hours - +4 Armor bonus to AC
Comprehend Languages 1 personal 10 minutes - You can understand and read an unknown language
Cure Light Wounds 1 touch - - Cures 1d8+1
Obscuring Mist 1 20’ radius 1 minute - Obscures sight beyond 5’. Creatures w/in 5’ have concealment, farther than 5’ have total concealment
Flaming Sphere 2 160’ 6 rounds DC 18 Reflex negates 5’ sphere does 3d6+5 fire; Move action: move sphere 30’
Skills
Skill Name Skill Modifier Key Ability Ability Mod Ranks Class Skill Misc
Acrobatics +6 Dex +2 +1 +3
Appraise +2 Int +2
Bluff +10 Cha +5 +2 +3
Climb +0 Str +0
Craft (any) +2 Int +2
Diplomacy +10 Cha +5 +2 +3
Disguise +5 Cha +5
Escape Artist +2 Dex +2
Fly +2 Dex +2
Heal +1 Wis +1
Intimidate +11 Cha +5 +1 +3 +2
Knowledge (arcana) +11 Int +2 +6 +3
Knowledge (history) +7 Int +2 +1 +3 +1
Knowledge (planes) +6 Int +2 +1 +3
Knowledge (religion) +6 Int +2 +1 +3
Knowledge (any other) +2 Int +2
Linguistics +7 Int +2 +2* +3
Perception +6 Wis +1 +2 +3
Perform (oratory) +9 Cha +5 +1 +3
Perform (any other) +5 Cha +5
Ride +2 Dex +2
Sense Motive +1 Wis +1
Spellcraft +11 Int +2 +6 +3
Stealth +2 Dex +2
Survival +1 Wis +1
Swim +0 Str +0
Use Magic Device +10 Cha +5 +2 +3
*Gives knowledge of Elven and Ignan.
Languages:
  • Common
  • Draconic
  • Elven
  • Goblin
  • Ignan
  • Orc
Half-Orc Racial Traits:
  • Medium
  • Normal Speed: base speed of 30’
  • Darkvision: 60’ range
  • Intimidating: +2 to Intimidate skill checks
  • Orc Blood: both human and half-orc for effects related to race
  • Sacred Tattoo: +1 luck bonus on all saving throws
  • Weapon Familiarity: proficient with greataxes and falchions
  • Languages: Common, Orc, (Draconic), (Goblin)
Sorcerer Class Features:
  • Weapon and Armor Proficiency: proficient with all simple weapons
  • Draconic Bloodline:
    • Bloodline Arcana: +1 damage/die rolled when casting fire spells
    • Bloodline Powers (Gold dragon):
      • Claws: free action to grow claws (1d4), up to 8 rounds/day
      • Dragon Resistances: resist 5 fire, +1 natural armor bonus
  • Favored Class(x4): +1/2 to fire spell damage
Oracle Class Features:
  • Weapon and Armor Proficiency: proficient with all simple weapons, light armor, medium armor, shields (except tower shields)
  • Oracle’s Curse: Lame
    • base land speed reduced to 20’
    • speed never reduced due to encumbrance
  • Flame Mystery: Revelations
    • Burning Magic: Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches of fire. This fire lasts 1d4 rounds and deals 1 fire damage/spell level at the beginning of the creature’s turn. It can be extinguished as a move action if the creature makes a Reflex save. Dousing the creature with water as a standard action grants a +2 to the save, while immersing the creature in water automatically extinguishes the fire.
    • Gaze of Flames: You can see through fire, fog, and smoke without penalty, as long as the light is sufficient for you to see normally.
Dracolexi Class Features:
  • Draconic Words: swift action, may target any creature withing 30’, only once per round, no creature may be targeted by the same word more than once per 24-hour period
    • Vor: grants target +1 competence bonus on Knowledge and Spellcraft checks for 1 hour
Feats:
  • Eschew Materials: can cast any spell with a material component costing 1 gp or less without needing that component
  • Additional Traits: Magical Knack, Reactionary
  • Extra Revelation: Gaze of Flames
  • Elemental Focus (fire): +1 DC to saving throws against your spells that deal fire damage
Traits:
  • Magical Knack: +2 trait bonus to Sorcerer caster level, can’t raise it above current Hit Dice
  • Reactionary: +2 trait bonus on Initiative checks
Bio:

Varg Shadowflame

Zorbis memoriesoflight